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When I was originally coding Total War: Winter Assault, I found a pair of interesting weapon entries inside the unit's ebps lua file: an upgrade for a Heavy Flamer, and an upgrade for an Autocannon. This was a big problem for the Space Marines because it limited their fast response anti-infantry capability (I, for example, often run a Lascannon turret and leave the bolter sponsons alone for a well-rounded unit).Īnother piece of evidence that Relic didn't understand the beauty of this customizability is something that few may have realized at the time - something that I had enabled almost as a stealth change: Relic had added a pair of weapon upgrades for the Imperial Guard Sentinel. 4x Lascannons) and ditched the Autocannon/Heavy Bolters) completely. This flexibility gave Dawn of War a unique feeling that I feel has yet to be replicated by any game, and misunderstood by its own developers.įor example, this is a feature that was criminally taken away from the Predator in Winter Assault Predators started with Annihilator loadouts (ie.
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Space Marine Squads were particularly notorious for this they could either be set up as a defensive bastion against infantry hoards (heavy bolters), be generalists against infantry and light vehicles (plasma guns), charge the enemy into close combat (flamers), or even take out enemy vehicles effectively (rocket launchers). One of the key beauties of Dawn of War's RTS style was that you could mix and match bits and pieces on your units (not unlike the tabletop game it's based on) to adapt to the needs of the battle. Although the balance seems okay in Soulstorm, I found a lot of the rudimentary buffs and limitations to be harmful to both the spirit of the original Dawn of War (and, by extension, Total War), as well as the spirit of the strategy itself.
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Upgrade Cost: 10 requisition/15 power/15 seconds, 75 requisition/125 power/25 seconds x2ĭawn of War - Soulstorm: (Note: Same as Dark Crusade)Īs you can see, things mostly (emphasis on mostly *Cough* 5 weapons in a Space Marine squad in Dark Crusade *Cough*) solidified after Dark Crusade, but there were some problems as well, part of it being how artificial some of the limits were (looking at you, Land Raider and Predator). Weapons: Twin-Linked, Lascannon, 2x Lascannon Sponsons Upgrade Cost: 230 requisition/90 power/40 seconds, 75 requisition/125 power/25 seconds x2 Weapon Upgrade: Twin-Linked, Lascannon, 2x Lascannon Sponsons Weapons: Autocannon, 2x Heavy Bolter Sponsons
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It seems that every single version of the game has a different balancing standard unfortunately, some of these standards are also unable to be ported directly to earlier versions of the game, possibly nixing the idea of "Hey, let's port Soulstorm stats to the earlier games!" Namely, some new upgrades, some new units, and some new tech tree shenanigan's with new icons I cannot port without creating new iconography to replace them (as porting them in would be in essence copyright infringement).įor example, let's use the humble Space Marine Predator: Dawn of War: I've come to realize that I have my work cut out for me, and not in a good way. I've been playing the Soulstorm campaign recently, as well as some brief playtesting on Dark Crusade.
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